Hexblade

“Watch your step, friend. Accidents happen to those I dislike.”

Class Traits

Role: Defender. You are a highly competent melee fighter who harasses enemies with debilitating magic.
Power Source: Arcane. You study the fickle patterns of luck, twisting fate in your favor and exploiting it on the battlefield.
Key Abilities: Dexterity, Charisma, Constitution

Armor Proficiencies: Cloth, Leather, Hide, Chainmail
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
Implements: Any one-handed melee weapon. Your weapon adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when using your weapon as an implement.
Bonus to Defense: +2 Will

Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 8 + Constitution modifier

Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Insight (Wis), Intimidate (Cha), Streetwise (Cha)

Build Options: Opportunistic Hexblade, Unlucky Hexblade
Class Features: Aura of Unluck, Hexblade Armor Talent, Hexblade’s Curse

Hexblades are vexing and clever foes who’ve learned to manipulate the strands of fate. Hexblades harass enemies with cunning tactics, twirl opportunity around their blade to create openings, and curse their foes with unlucky streaks.

As a hexblade, you walk a fine line between the realms of the martial and the arcane, mixing dirty tactics with inexplicable fortune to forge a destiny all your own. Ultimately, it’s up to you to decide whether the fears of the superstitious are true. You could be a cursed knight who uses his burden to his advantage, a former cultist running from a pact gone wrong, a vicious mercenary who’s traded safety for the devil’s own luck, or a dabbler in the arcane who’s stumbled across the secret to providence.

One arm is wrapped around Lady Luck, the other is shaking Fate’s hand. When Destiny beckons, will you answer?

Creating a Hexblade

Opportunistic Hexblade and Unlucky Hexblade are the two hexblade builds. While all hexblades rely on Dexterity for their attacks, Charisma and Constitution are important as well.

Opportunistic Hexblade
You like powers that waylay your foes through the art of the lucky guess. You’re interested in fighting smart, not hard, and a little chance can create opportunities from whole cloth. Your attacks work off of your Dexterity, so that should be first. Secondly, your Constitution inflates your hit points, letting you keep both you and your allies safe, as well as improving powers that work off of your Constitution. Charisma is last, letting your Aura of Unluck irritate enemies and keep them focused on you.
Suggested Feat: Dexterous Hexblade (Human feat: Combat Reflexes)
Suggested Skills: Arcana, Athletics, Endurance, Insight
Suggested At-Will Powers: Fate’s Hand, Lucky Shot
Suggested Encounter Power: Brace Yourself
Suggested Daily Power: Wellspring of Luck

Unlucky Hexblade
You like powers that aggravate foes by imperceptibly altering their actions for the worse. A quick twist of fate can turn a disaster into a mere nuisance, or vice versa. Your best ability score is Dexterity, useful for taking advantage of opportunities. Charisma is next, to maximize your Aura of Unluck class feature and powers that work off of your Charisma. Finally, Constitution helps keep you in the midst of battle when your luck runs out.
Suggested Feat: Toughness (Human feat: Human Perseverance)
Suggested Skills: Arcana, Bluff, Intimidate, Streetwise
Suggested At-Will Powers: Fortunate Stumble, Trip Up
Suggested Encounter Power: Surprising Lunge
Suggested Daily Power: Evil Eye


Hexblade Overview

Characteristics: You’re a tough customer, with high defenses and the martial prowess to back it up. Your ability to mix melee and short-range attack powers keeps enemies on their toes, and your tricks have a way of vexing your foes further. Your hex abilities harass your opponents into attacking you instead of your allies, keeping them safe.
Religion: Hexblades usually favor deities of guile or expertise, such as Avandra, Kord, and Sehanine. Evil hexblades tend to worship Lolth, Vecna, or Zehir.
Races: Wanderers, loners, and outsiders tend to take the path of the hexblade, and halflings, half-elves, and half-orcs fit their ranks nicely.

Hexblade Class Features

All Hexblades have the following class features.

Aura of Unluck
If an enemy within a number of squares equal to 1 + your Charisma modifier makes an opportunity attack against one of your allies, that ally is treated as if it had concealment against the attack.
Hexblade Armor Talent
While wearing heavy armor, you gain a +1 bonus to AC and Reflex defense. The bonus to AC increases to +2 if you have your off hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).
Hexblade’s Curse
A hexblade can curse his opponents with bad luck, frustrating them with magical misfortune if they disregard it. You can use the hexblade’s curse power to mark an enemy of your choice.

Hexblade Powers

Hexblade powers are called tricks, a mix of arcane spells and martial exploits. Your weapon is also your implement, allowing you to use more overtly magical attacks in addition to more conventional soldierly maneuvers.

Class Features
The hexblade has a class feature that works like a power: hexblade’s curse.

Hexblade’s Curse: Hexblade Feature
You harshly taunt your opponent, cursing him with misfortune if he ignores your challenge.
At-Will ✦ Arcane
Minor Action, Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn’t include you as a target, it takes a -2 penalty to attack rolls. If that attack hits, you can use an immediate interrupt to force the enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.


Level 1 At-Will Tricks

Fate’s Hand: Hexblade Attack 1
A timely guess, or the hand of fate? Either way, your swirling attack surprises everyone.
At-Will ✦ Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[w] + Dexterity modifier damage, and all other enemies adjacent to you take damage equal to your Constitution modifier.

Fortunate Stumble: Hexblade Attack 1
Your opponent stumbles right into your waiting blade.
At-Will ✦ Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Special: Before the attack, you may slide the target 1 square.
Attack: Dexterity vs. AC
Hit: 1[w] + Dexterity modifier damage.

Lucky Shot: Hexblade Attack 1
You make your own luck.
At-Will ✦ Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[w] + Dexterity modifier damage. If you marked the target, it takes a -2 penalty to AC until the end of your next turn.

Trip Up: Hexblade Attack 1
Your foe doesn’t know it yet, but he’s about to take a fall.
Encounter ✦ Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[w] + Dexterity modifier damage. If the target is adjacent to you at the start of its turn and moves away, it takes damage equal to your Charisma modifier and is knocked prone at the end of its move.


Level 1 Encounter Tricks

Brace Yourself: Hexblade Attack 1
Fortune favors the prepared. Do yourself a favor.
Encounter ✦ Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[w] + Dexterity modifier damage.
Effect: You and an ally within 5 squares of you gain temporary hit points equal to your Constitution modifier.

Gambler’s Throw: Hexblade Attack 1
Do you trust your luck?
Encounter ✦ Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Dexterity – 2 vs. AC
Hit: 2[w] + Dexterity modifier + Charisma modifier + Constitution modifier damage.

No Such Luck: Hexblade Attack 1
Your opponents think they have you where they want you. You think it’s the other way around.
Encounter ✦ Arcane, Weapon
Standard Action, Close burst 1
Target: Each enemy in burst that has combat advantage against you
Attack: Dexterity vs. AC
Hit: 1[w] + Dexterity modifier damage, and the target grants combat advantage to you until the end of your next turn.

Surprising Lunge: Hexblade Attack 1
You pounce when your opponent least expects it, and your panicked foe flails wildly.
Encounter ✦ Arcane, Fear, Implement
Standard Action, Range 5
Target: One creature
Attack: Dexterity vs. Will
Hit: The target takes damage as if it had used a melee basic attack against itself, with a power bonus to the damage roll equal to your Charisma modifier. If the target doesn’t have a melee basic attack, this attack deals psychic damage equal to your Charisma modifier.


Level 1 Daily Tricks

Tough Act To Follow: Hexblade Attack 1
No matter how impressive your foe’s tricks, you always have one better.
Daily ✦ Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[w] + Dexterity modifier damage, and the target is weakened (save ends).
Miss: Half damage, and the target is weakened until the end of your next turn.

Evil Eye: Hexblade Attack 1
Your opponent quakes under your accursed gaze.
Daily ✦ Arcane, Fear, Implement
Standard Action, Range 5
Target: One creature
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier psychic damage, and the target cannot make a saving throw against any ongoing effect until the end of your next turn.
Miss: Half damage, and the target cannot make a saving throw against an ongoing effect of your choice until the end of your next turn.

Wellspring of Luck: Hexblade Attack 1
Good luck finds you and your allies without effort.
Daily ✦ Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[w] + Dexterity modifier damage.
Effect: You and each ally within 5 squares gains a +2 power bonus to attack and damage rolls until the end of your next turn.


Level 2 Utility Tricks

Arcane Resistance: Hexblade Utility 2
You know the magical flow of fate like the back of your hand.
Daily ✦ Arcane
Minor Action, Personal
Effect: You gain a +5 power bonus saving throws until the end of your next turn.

Mettle: Hexblade Utility 2
There’s not a dirty trick that you don’t already know.
Encounter ✦ Arcane
Immediate Reaction, Personal
Trigger: An enemy misses you with an attack that has effects on a miss
Effect: Negate all effects to you the attack would have caused on a miss.

Phantom Threat: Hexblade Utility 2
Your foe can’t shake the feeling that he’s surrounded.
Encounter ✦ Arcane, Fear
Minor Action, Range 5
Effect: Until the end of your next turn, any ally adjacent to the target gains combat advantage against the target as if that ally was flanking it.

Feats

Dexterous Hexblade
(Hexblade)
Prerequisite: Hexblade
Benefit: You can use your Dexterity modifier instead of your Strength modifier for attack and damage rolls when making a melee basic attack.

Hex Initiate
(Multiclass Hexblade)
Prerequisites: Dex 13
Benefit: You gain training in one skill from the hexblade’s class skill list.
Once per encounter, you can use the hexblade’s hexblade’s curse power.

Hexblade

Inspiring Word DireHuman