Paladin Paragon Paths

Ancestral Champion

“What I do is for my people, my homeland—my family.”
Prerequisite: Paladin class, channel divinity class feature, must worship Moradin

Flavor text.

Ancestral Champion Path Features

Ancestor’s Action (11th Level): When you spend an action point to take an extra action, you can immediately use your channel divinity class feature as a free action without expending it, even if you’ve already used it this encounter.
Inherited Insight (11th Level): You gain a bonus to Charisma- and Intelligence-based skill checks equal to one-half your Wisdom modifier.
Selfless Shield (16th Level): Whenever an enemy attacks an adjacent ally and deals damage, you can reduce the damage dealt by an amount your Strength modifier and take an equal amount of damage as an immediate interrupt. This damage cannot be reduced in any way.

Ancestral Champion Prayers

Ancestral Warding, Ancestral Champion Attack 11
Your strike marks your foe with a long-forgotten ward, making it difficult to maneuver.
Encounter ✦ Divine, Implement, Weapon
Standard Action, Close burst 1
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target treats all squares as difficult terrain until the end of its next turn.

Guidance of the Ancestors, Ancestral Champion Utility 12
Though long dead, your prayer invokes the skill of your ancestors to flow through you and your allies.
Encounter ✦ Divine, Zone
Standard Action, Close burst 3
Target: You and each ally in burst
Effect: The burst creates a zone of guiding spirits until the end of your next turn. You and allies within the zone gain a power bonus to attack rolls and skill checks equal to your Wisdom modifier.
Sustain Minor: The zone persists. Each time you sustain this power, reduce the bonuses granted by this power by 1.

Fire of the Forge and Hearth, Ancestral Champion Attack 20
The flames that forged your weapons unite with the fire in your hearts, making sure that your foe knows that you are more than allies; you are family.
Daily ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 3[W] + Strength modifier fire damage, and the target takes ongoing 5 fire damage (save ends).
Miss: Half damage, and the target takes ongoing 5 fire damage (save ends).
Effect: Until the end of the encounter, allies within 5 squares of you deal extra fire damage equal to your Strength modifier whenever they attack. This extra damage cannot be reduced by any resistances or immunities.


Asmodeus’ Own

“I serve the one who once felled a god. How do you think you’ll fare against his power?”
Prerequisite: Paladin class, divine challenge class feature, must worship Asmodeus

Flavor text.

Asmodeus’ Own Path Features

Brimstone Challenge (11th Level): Whenever an enemy takes damage from your divine challenge class feature, you can choose to change the damage type to fire and radiant damage.
Rage Against the Heavens (11th Level): You gain a +2 bonus to attack rolls and ignore radiant resistance against immortal creatures.
Tempting Action (11th Level): When you spend an action point to take an extra action, you can willingly take up to your Charisma modifier in damage to gain twice that amount in temporary hit points. This damage cannot be reduced in any way.
Deadly Challenge (16th Level): The damage dealt from your divine challenge is increased by your Constitution modifier.

Asmodeus’ Own Prayers

Impossible to Ignore, Asmodeus’ Own Attack 11
Your very presence owns the battlefield, and a burst of blinding light from your weapon reminds your foes of that fact.
Encounter ✦ Divine, Weapon
Standard Action, Close burst 2
Target: All enemies in burst
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier radiant damage.
Effect: The target is marked until the end of your next turn.

Tempting Choice, Asmodeus’ Own Utility 12
If only for but a moment, friends and foes alike consider turning on their allies.
Daily ✦ Divine
Minor Action, Close burst 10
Target: All creatures in burst
Effect: Until the end of your next turn, if the target deals damage to a creature that counts as its ally, it gains temporary hit points equal to the amount of damage dealt. The target may only gain this benefit once per round.

Corrupting Wound, Asmodeus’ Own Attack 20
Your blow infects not the target’s body, but its very soul.
Daily ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 3[W] + Charisma modifier damage, and the target is dominated (save ends)
Effect: The target takes psychic and necrotic damage equal to 10 + your Charisma modifier if it does not deal damage to a creature that counts as its ally (save ends).


Cunning One

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Prerequisite: Paladin class, divine challenge class feature, must worship Lolth

Flavor text.

Cunning One Path Features

Arachnophobia (11th Level): Whenever an enemy takes damage from your divine challenge class feature, you may push the target 1 square as an immediate reaction.
Feyborn Hatred (11th Level): Attacks against creatures with the fey origin ignore concealment and bypass temporary hit points.
Spider’s Action (11th Level): Whenever you spend an action point to take an extra action, you gain a climb speed equal to your speed + 2 until the end of your next turn.
Spider Queen’s Superiority (16th Level): While no ally has more hit points than you, you gain a +1 bonus to AC and Will defense and can add your Charisma modifier to damage rolls made by Paladin and Cunning One attack powers.

Cunning One Prayers

But a Pinprick, Cunning One Attack 11
Your foe feels your blade as the tiniest bite, but as it moves, blood floods from the wound.
Encounter ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[w] + Charisma modifier damage, and ongoing 10 damage (save ends).
Special: The target cannot make a saving throw against the ongoing damage if it takes more than one action on its turn.

Cunning Ploy, Cunning One Utility 12
Those that think themselves unbeatable suddenly find themselves tempting targets thanks to Lolth’s plan.
Encounter✦ Divine
Minor Action, Close burst 5
Target: Each enemy in burst
Effect: If the target is currently marking any of your allies, it grants combat advantage to that ally until the end of your next turn.

Lolth’s Own Venom, Cunning One Attack 20
With a flash, your weapon becomes slick with poison granted by Lolth herself. Those touched by it are struck by unbearable pain, amplified by the bite of your blade.
Daily ✦ Divine, Poison, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3[W] + Charisma modifier damage, and the target takes ongoing 10 poison damage and is helpless (save ends both).
Miss: Half damage and 10 poison damage, and the target is helpless (save ends).
Effect: Your divine challenge class feature deals radiant and poison damage until the end of the encounter.


Divine Artist

“The path that Corellon has showed me is not a discipline or a creed; it is an art.”
Prerequisite: Paladin class, divine challenge class feature, must worship Corellon

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Divine Artist Path Features

Artistic Action (11th Level): When you spend an action point to take an extra action, you gain a +2 bonus to speed and attack rolls until you take damage from an attack.
Corellon’s Art (11th Level): Choose an encounter power of 7th level or lower from an arcane class of your choice. You gain that power, and you can use Charisma for the power’s attack rolls rather than the ability score normally used to make the attack. You still determine damage normally.
Corellon’s Flair (11th Level): Whenever you score a critical hit, it deals extra damage equal to your Charisma modifier and you can shift 1 square.
Corellon’s Grace (16th Level): Once per round, when you use an encounter or daily attack against an enemy marked by your divine challenge and miss, you can make a melee basic attack against that enemy as a free action.

Divine Artist Prayers

Divine Elegance, Divine Artist Utility 12
With a stylish twist, you turn failure into success.
Encounter ✦ Divine
Immediate Reaction, Personal
Trigger: You fail an ability or skill check
Effect: Reroll the failed check with a power bonus equal to your Charisma modifier. You must use the second roll, even if it’s lower.

The Art of War, Divine Artist Attack 20
The way of battle is an art form, and you are a student of its school. No one is your equal.
Daily ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 4[W] + Charisma modifier damage, and the target is weakened (save ends).
Miss: Half damage, and the target is weakened until the end of your next turn.
Effect: Until the end of the encounter, whenever the target is adjacent to you and attacks, you can reduce the damage it deals to one target of its attack by your Charisma modifier.


Dread Jailor

“No, friend. There will be no escape for you this day.”
Prerequisite: Paladin class, divine challenge class feature, must worship Torog

Shunning the light of the Astral Sea and its radiant inhabitants, Torog left his astral domain soon after the war with the Primordials. His new lair lies deep within the World, to better watch over the Underdark and its denizens.

Dread Jailor Path Features

Grasp of the Jailor (11th Level): Whenever an enemy marked by your divine challenge makes an attack that does not include you as a target, you may pull the target 1 square as an immediate reaction.
Imprisoning Action (11th Level): When you spend an action point to take an extra action, each enemy adjacent to you is immobilized until the end of your next turn.
Lightless Challenge (11th Level): Whenever an enemy takes damage from your divine challenge class feature, you can choose to remove the radiant damage type.
Jailor’s Reward (16th Level): Once per round, when an ally deals damage to an enemy that you’ve marked, or deals damage to an enemy that is slowed, immobilized, or restrained, you can grant that ally temporary hit points equal to your Intelligence or Wisdom modifier.

Dread Jailor Prayers

Chains of Dread, Dread Jailor Attack 1
With a quick prayer to Torog, you bind yourself to your foe.
Encounter ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma or Strength vs. AC
Hit: 3[W] + Charisma or Strength modifier damage.
Effect: The target is marked and slowed until the end of your next turn.

Incarcerating Aura, Dread Jailor Utility 12
Your call to Torog is answered by coils of clattering, ghostly manacles, eager to shackle those who flee.
Daily ✦ Divine, Implement, Zone
Minor Action, Close burst 5
Effect: The burst creates a zone of astral manacles that lasts until the end of the encounter. Enemies who start their turn within the zone and teleport or shift more than one square take 1d8 + Wisdom modifier force damage and are slowed until the end of their next turn, whether or not they end the movement within the zone.

Throw Away the Key, Dread Jailor Attack 20
Chains of divine magic slowly draw tighter as your judgment is carried out.
Encounter ✦ Divine, Reliable, Weapon
Standard Action, Melee weapon
Target: One creature marked by you
Attack: Charisma or Strength vs. AC
Hit: 3[W] + Charisma or Strength modifier damage, and the target is slowed (save ends).
First Failed Save: The target takes ongoing 5 force damage and is immobilized (save ends both).
Second Failed Save: The target takes ongoing 5 force damage and is restrained (save ends both).


Envoy of Vengeance

“You will pay for your offense. I shall take everything from you, including your life!”
Prerequisite: Paladin class, divine challenge class feature, must worship Tiamat

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Envoy of Vengeance Path Features

Fivefold Challenge (11th Level): Whenever an enemy takes damage from your divine challenge class feature, you can choose to change the damage type to radiant damage and a particular damage type chosen from the following list: acid, cold, fire, lightning, poison.
Multifaceted Assault (11th Level): Whenever you charge, you can make an additional melee basic attack against a target of your choice at the end of the charge as a free action.
Vengeful Action (11th Level): Whenever you spend an action point to take an extra action, you gain a bonus to damage rolls equal to 5 + your Strength or Charisma modifier against enemies that have damaged you or your allies since the end of your last turn. This bonus lasts until the end of your turn.
Obsessive Retribution (16th Level): When you attack with a Paladin or Envoy of Vengeance encounter power that has targets and you miss all targets, then you can deal damage to yourself equal to the level of the power. If you do, you immediately recover the power.

Envoy of Vengeance Prayers

Retributive Smite, Envoy of Vengeance Attack 11
Seething with hatred at the sight of such a cowardly act, retribution guides your blade.
Encounter ✦ Divine, Weapon
Immediate Interrupt, Melee weapon
Trigger: An adjacent enemy that has attacked an ally since the end of your last turn attempts to move away
Target: The triggering creature
Attack: Charisma or Strength vs. AC
Hit: 3[W] + Charisma or Strength modifier damage, and the target stops moving.

Resentful Sanction, Envoy of Vengeance Utility 12
By Tiamat, your foe will regret ignoring you.
Encounter ✦ Divine
Immediate Reaction, Close burst 5
Trigger: An enemy not currently marked by your divine challenge attacks an ally
Target: The triggering enemy
Effect: You place your divine challenge on the target.

Tiamat’s Unforgiving Greed, Envoy of Vengeance Attack 20
Five spectral dragon heads burst forth, latching onto foes and stealing their very essence in a fit of gluttony.
Daily ✦ Divine, Implement
Standard Action, Close burst 5
Special: You can use this power only when you are bloodied.
Target: One, two, three, four, or five creatures in burst
Attack: Charisma vs. Fortitude
Hit: 2d4 + Charisma modifier damage.
Miss: Half damage.
Effect: You gain temporary hit points equal to the total damage dealt to all targets of this attack.


Eye of Gruumsh

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Prerequisite: Paladin class, must worship Gruumsh

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Eye of Gruumsh Path Features

Aggression of Gruumsh (11th Level): Whenever you charge, you can mark the target.
Offensive Action (11th Level): Whenever you spend an action point, you an all allies within 5 squares gain a bonus to damage rolls equal to your Strength modifier until the end of your next turn.
Sight of Gruumsh (16th Level): You gain Blind-Fight as a bonus feat.

Eye of Gruumsh Prayers

Eye for an Eye, Eye of Gruumsh Attack 11
Your disrespect for your opponent becomes tangible as you dredge up ichor and stomach fluid to spit in his eye.
Encounter ✦ Divine, Acid
Standard Action, Range 5
Target: One creature
Attack: Strength + 6 vs. Reflex
Increase to +8 bonus at 21st level.
Hit: 1d12 + Strength modifier acid damage, and the target is blinded and marked until the end of your next turn.

Vision of the End, Eye of Gruumsh Utility 12
Through your missing eye, you briefly glimpse the final moment of your death. This is not it.
Daily ✦ Divine
Immediate Interrupt, Personal
Trigger: An enemy targets you while you are bloodied
Effect: You gain a +1 power bonus to AC and Will defense and a +2 power bonus to death saving throws until the end of the encounter.

Rage of Gruumsh, Eye of Gruumsh Attack 20
The very ground trembles beneath your feet as you attack, and the battlefield grows quiet. The rage of Gruumsh is upon you.
Daily ✦ Divine, Rage, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 5[w] + Strength modifier damage, and the target is knocked prone.
Miss: Half damage.
Effect: You enter the rage of Gruumsh. Until the rage ends, you gain a power bonus to damage rolls equal to your Strength modifier, and your attacks mark all targets until the end of your next turn.


Flawless Warrior

“Today, brute, you learn a simple lesson: I am invincible!”
Prerequisite: Paladin class, must worship Kord

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Flawless Warrior Path Features

Battle-Minded (11th Level): You gain a +5 bonus to Insight checks to resist being feinted in combat, and cannot be surprised.
Flawless Action (11th Level): Whenever you spend an action point, all enemies grant combat advantage to you until the end of your turn.
Reprimand for Cowardice(16th Level): Whenever you mark an enemy, that enemy takes 5 lightning damage if it willingly moves away from you before the start of your next turn.

Flawless Warrior Prayers

Irresistible Assault, Flawless Warrior Attack 11
Your cunning attack finds any and all chinks in your foe’s armor, and you exploit them mercilessly.
Encounter ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC, Fortitude, Reflex
Hit (AC): 1[W] + Strength modifier damage.
Hit (Fortitude): 1[W] damage, and the target is dazed until the end of your next turn.
Hit (Reflex): Strength modifier damage, and you push the target 1 square and knock it prone.
Special: You make only one attack, but compare that attack result against all three defenses. A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit.

Arrival of the Warrior, Flawless Warrior Utility 12
Unable to wait to prove your strength, you jump at battle’s call.
Daily ✦ Divine
Immediate Reaction, Personal
Trigger: You roll initiative.
Effect: Move two squares towards the closest enemy. You gain a +1 bonus to speed and attack rolls until the end of your first turn.

Unstoppable Charge, Flawless Warrior Attack 20
With the swiftness of Kord’s lightning, you decimate a distant foe… and everyone in the way.
Daily ✦ Divine, Weapon
Standard Action, Melee weapon
Special: Before the attack, charge one creature that you could normally charge, ignoring squares containing enemies. This charge does not provoke attacks of opportunity, and you can pass through enemy squares. For each square containing an enemy you pass through, you can knock that creature prone and deal lightning damage to it equal to your Strength modifier. At the end of the charge, instead of a basic attack, make the following attack:
Target: The creature you charged
Attack: Strength vs. Fortitude
Hit: 3[W] + Strength modifier thunder damage, and you push the target 2 squares and knock it prone.
Miss: Half damage, and you push the target 1 square.


Hallowed Scythe

“It’s nothing personal; fate has chosen you. Meet your death with dignity, wont’ you?”
Prerequisite: Paladin class, must worship the Raven Queen

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Hallowed Scythe Path Features

Death’s Action (11th Level): When you spend an action point to take an extra action, your attacks ignore resistances and immunities until the end of your next turn, and damage you deal during that time bypasses temporary hit points.
Reaping Attack (11th Level): When you miss with an at-will attack power, you can deal damage to the target equal to your Charisma or Strength modifier as an immediate reaction.
Winter’s Challenge (11th Level): Whenever an enemy takes damage from your divine challenge class feature, you can choose to change the damage type to cold and radiant damage.
Final Confrontation (16th Level): Whenever you hit or miss a bloodied enemy, you can mark the target until the end of your next turn.

Hallowed Scythe Prayers

Visions of Death, Hallowed Scythe Attack 11
The target’s eyes are filled with images of the Shadowfell, but you can only hold the connection for so long.
Encounter ✦ Divine, Implement
Standard Action, Ranged 10
Target: One creature
Attack: Charisma or Strength vs. Will
Hit: 3d10 + Charisma or Strength modifier necrotic damage, and the target is dazed until the end of your next turn.

Call of Fate, Hallowed Scythe Utility 12
The Spinner of Fate herself has sanctioned this foe; you shall ensure that no one escapes their destiny.
Daily ✦ Divine
Standard Action, Close burst 2
Target: One creature in burst
Effect: The target is marked until the end of the encounter or until you are knocked unconscious. No mark can supersede this one. As long as the target is marked, it takes damage equal to half your Strength or Charisma modifier if it willingly moves away from you.

Cutting the Strand, Hallowed Scythe Attack 20
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Daily ✦ Divine, Reliable, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma or Strength vs. Foritude
Hit: 1[W] + Charisma or Strength modifier damage, and ongoing 15 necrotic damage.
Aftereffect: Ongoing 10 necrotic damage.
Aftereffect: Ongoing 5 necrotic damage.


Instigator of Sehanine

“I know what needs to be done, and by Sehanine, it will be done.”
Prerequisite: Paladin class, lay on hands class feature, must worship Sehanine

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Instigator of Sehanine Path Features

Opportunistic Action (11th Level): Whenever you spend an action point to take an extra action, one enemy of your choice within 5 squares grants combat advantage to you and your allies until the end of your turn.
Loving Hands (11th Level): Whenever you use your lay on hands class feature, you and the target also gain temporary hit points equal to 5 + your Wisdom modifier.
Sehanine’s Assistance (16th Level): Once per round, when you and an ally flank an enemy, that ally’s attacks deal an extra 1d6 radiant damage on a hit. Increase this extra damage to 2d6 at 21st level, 3d6 at 26th level, and 5d6 at 30th level.

Instigator of Sehanine Prayers

Spontaneous Shift, Instigator of Sehanine Attack 11
Swift as a shooting star, the skirmish swings in your favor.
Encounter ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Effect: You and each ally within 5 squares can shift 1 square as a free action.

Capricious Style, Instigator of Sehanine Utility 12
At the last moment, you see that your attack will be unsuccessful and suddenly switch techniques.
Daily ✦ Divine
Immediate Interrupt, Personal
Trigger: You miss with a daily attack power
Effect: You can cancel any effects the daily power would have had on a miss, and instead expend one of your encounter attack powers. If you do, the daily power is not expended.

Moonlight Evanescence, Instigator of Sehanine Attack 20
Like a waning moon behind passing clouds, your call to Sehanine imbues allies with an ethereal aura, distorting their true shape.
Daily ✦ Divine, Implement, Zone
Standard Action, Ranged 5
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier damage.
Miss: Half damage.
Effect: The power creates a zone of haze and moonlight in a close burst 5. Allies who enter or start their turn in the zone gain concealment against all enemies and a +2 bonus to AC against opportunity attacks until the end of their next turn.
Sustain Minor: The zone persists.



Lightbringer

“Ioun’s radiance strives to shine on every dark corner, enlightening us all.”
Prerequisite: Paladin class, must worship Ioun

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Lightbringer Path Features

Guidance of Ioun (11th Level): Any bonus to attack rolls, damage rolls, ability checks, and skill checks you grant to allies is increased by 1.
Illuminating Action (11th Level): Whenever you spend an action point to take an extra action, enemies you target cannot benefit from concealment or total concealment, and you learn the current location of all enemies within 10 squares who are invisible or have total concealment.
Lightbringer’s Awareness (16th Level): Enemies marked by you cannot benefit from combat advantage against you.

Lightbringer Prayers

Symbol of Ioun, Lightbringer Attack 11
The eye of Ioun glows brightly on your foe, guiding your ally’s attacks to where it’s weak.
Encounter ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma or Strength vs. Reflex
Hit: 2[W] + Charisma or Strength modifier damage, and your allies gain a power bonus to attack rolls against the target equal to your Intelligence or Wisdom modifier until the end of your next turn.

The Power of Knowledge, Lightbringer Utility 12
You approach the search for truth with the same fervor as your search for enemies.
Daily ✦ Divine
Minor Action, Close burst 5
Target: You and each ally in burst
Effect: The target gains a bonus to Insight, Perception, and knowledge checks equal to your Strength or Charisma modifier until the end of the encounter.

Keep Your Enemy Closer, Lightbringer Attack 20
As you raise your weapon, you gain a flash of divine insight; your opponent is like an open book.
Daily ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Special: Before the attack, you learn the current values of the target’s defenses, as well as the current value and type of any resistances or immunities it has.
Attack: Charisma or Strength vs. AC, Fortitude, Reflex, or Will (your choice)
Hit: 4[W] + Strength or Charisma modifier radiant damage.
Miss: Half damage.



Lord of Honor

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Prerequisite: Paladin class, must worship Bahamut

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Lord of Honor Path Features

Ability (11th Level): Thematic bonus.
Ability (11th Level): Action point ability.
Ability (16th Level): Thematic bonus.

Lord of Honor Prayers

Encounter Attack, Lord of Honor Attack 11
Flavor text.
Encounter ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:

Utility Power, Lord of Honor Utility 12
Flavor text.
Encounter or Daily ✦ Divine
Type Action, Type range
Effect:

Daily Attack, Lord of Honor Attack 20
Flavor text.
Daily ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:
Miss:


Melora’s Hand

“Like the passing of the seasons or the pull of the tides, so too is the strength of my goddess eternal.”
Prerequisite: Paladin class, lay on hands class feature, must worship Melora

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Melora’s Hand Path Features

Melora’s Renewal (11th Level): You add your Wisdom modifier to the hit points regained by your lay on hands class feature. This bonus increases to twice your Wisdom modifier at 21st level.
Thriving Action (11th Level): When you spend an action point to take an extra action, you and one ally within 5 squares gains temporary hit points equal to one-half your level + your Wisdom modifier.
Pull of the Inevitable (16th Level): Whenever you mark a bloodied enemy, you can pull that enemy 1 square as an immediate reaction.

Melora’s Hand Prayers

Call of the Wild, Melora’s Hand Attack 11
Like a pack of wolves, a moment of animalistic understanding passes through you and your allies.
Encounter ✦ Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Charisma or Strength vs. AC
Hit: 3[w] + Charisma or Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.

Cycle of Life and Death, Melora’s Hand Utility 12
Predators survive by hunting prey; death makes room for new life.
Encounter ✦ Divine
Immediate Reaction, Close burst 5
Trigger: An ally within range reduces an enemy to 0 hit points or fewer
Target: The triggering ally
Effect: The target regains hit points equal to 5 + your Wisdom modifier.

The Tide Rushes In, Melora’s Hand Attack 20
Your prayer is answered by a terrifying wave of freezing water that crashes inward.
Daily ✦ Divine, Implement
Standard Action, Close burst 3
Target: All enemies in burst
Attack: Charisma or Strength vs. Reflex
Hit: 3d10 + Charisma or Strength modifier cold damage, and you pull the target 2 squares.
Miss: Half damage, and you pull the target 1 square.


One of Many

“A man is but a pebble, easily swept aside. To live, the many must become a mountain.”
Prerequisite: Paladin class, must worship Erathis

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One of Many Path Features

Unscathed (11th Level): You gain a +2 bonus to all defenses against area and close attacks made by your allies.
Ability (11th Level): Action point ability.
Unscathed (16th Level): Thematic bonus.

One of Many Prayers

Encounter Attack, One of Many Attack 11
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Encounter ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:

Utility Power, One of Many Utility 12
Flavor text.
Encounter or Daily ✦ Divine
Type Action, Type range
Effect:

Daily Attack, One of Many Attack 20
Flavor text.
Daily ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:
Miss:


Righteous Conqueror

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Prerequisite: Paladin class, must worship Bane

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Righteous Conqueror Path Features

Ability (11th Level): Thematic bonus.
Ability (11th Level): Action point ability.
Ability (16th Level): Thematic bonus.

Righteous Conqueror Prayers

Encounter Attack, Righteous Conqueror Attack 11
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Encounter ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:

Utility Power, Righteous Conqueror Utility 12
Flavor text.
Encounter or Daily ✦ Divine
Type Action, Type range
Effect:

Daily Attack, Righteous Conqueror Attack 20
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Daily ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:
Miss:


Sacred Wanderer

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Prerequisite: Paladin class, must worship Avandra

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Sacred Wanderer Path Features

Ability (11th Level): Thematic bonus.
Ability (11th Level): Action point ability.
Ability (16th Level): Thematic bonus.

Sacred Wanderer Prayers

Encounter Attack, Sacred Wanderer Attack 11
Flavor text.
Encounter ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:

Utility Power, Sacred Wanderer Utility 12
Flavor text.
Encounter or Daily ✦ Divine
Type Action, Type range
Effect:

Daily Attack, Sacred Wanderer Attack 20
Flavor text.
Daily ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:
Miss:


Secretkeeper

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Prerequisite: Paladin class, must worship Vecna

Flavor text.

Secretkeeper Path Features

Ambitious Allies(11th Level): Whenever you spend an action point, one ally within 5 squares can spend an action point as a free action. You and your ally can still only spend one action point per encounter, however.
Obscuring Shadows (11th Level): Whenever an enemy marked by your divine challenge makes an attack that does not include you, you can spend an immediate interrupt to grant concealment to all allies targeted by the attack until the end of your next turn. If an ally already has concealment against the attacking enemy, you instead grant total concealment.
Vecna’s Challenge (11th Level): Whenever an enemy takes damage from your divine challenge class feature, you can choose to change the damage type to necrotic damage.
Burst of Gloom (16th Level): Whenever you score a critical hit, all enemies within 5 squares of the target take necrotic damage equal to your Charisma modifier and are blinded until the end of your next turn.

Secretkeeper Prayers

Lost from the World, Secretkeeper Attack 11
Flavor text.
Encounter ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:

Sudden Secrets, Secretkeeper Utility 12
The vision of your foes becomes as hazy as their memories as Vecna’s presence clouds their minds.
Encounter ✦ Charm, Divine
Minor Action, Close burst 5
Target: All enemies in burst
Effect: The target takes a -5 penalty to Perception checks and all knowledge checks until the end of your next turn.

Bury the Secret, Secretkeeper Attack 20
Your foe vanishes before everyone’s eyes, yet no one seems to remember or care.
Daily ✦ Divine, Implement, Necrotic
Standard Action, Ranged 5
Effect: The target is a secret until the end of your next turn. While a secret, the target is invisible, can’t take actions, and takes ongoing 10 necrotic damage.
Sustain Minor: Make an attack against the target, Charisma vs. Will. On a hit, the effect is sustained.


Shining Beacon

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Prerequisite: Paladin class, must worship Pelor

Flavor text.

Shining Beacon Path Features

Shining Action (11th Level): When you spend an action point to take an extra action, each enemy adjacent to you is blinded until the end of your next turn.
Ability (11th Level): Action point ability.
Ability (16th Level): Thematic bonus.

Shining Beacon Prayers

Encounter Attack, Shining Beacon Attack 11
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Encounter ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:

Utility Power, Shining Beacon Utility 12
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Encounter or Daily ✦ Divine
Type Action, Type range
Effect:

Daily Attack, Shining Beacon Attack 20
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Daily ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:
Miss:

Zealous Fang

“Flavor text.”
Prerequisite: Paladin class, must worship Zehir

Flavor text.

Zealous Fang Path Features

Zehir’s Silence (11th Level): You are trained in Stealth. In addition, you do not take armor check penalties when making Stealth checks.
Lunging Action (11th Level): When you spend an action point to take an extra action, you may immediately shift your speed. This movement counts as part of the action you take following the shift for the purposes of concealment.
Ability (16th Level): Thematic bonus.

Zealous Fang Prayers

Encounter Attack, Zealous Fang Attack 11
Flavor text.
Encounter ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:

Utility Power, Zealous Fang Utility 12
Flavor text.
Encounter or Daily ✦ Divine
Type Action, Type range
Effect:

Daily Attack, Zealous Fang Attack 20
Flavor text.
Daily ✦ Divine, Implement, Weapon
Standard Action, Type range
Target: One creature
Attack: Charisma or Strength vs. Defense
Hit:
Miss:

Paladin Paragon Paths

Inspiring Word DireHuman